To determine what your employer subsidy would be on any other option, select any of the above profiles and follow the steps. Please call the GEMS Call Centre at 0860004367 to determine if you qualify. If you are on Salary Levels 1, 2, 3, 4 or 5, and you elect to be on the Tanzanite One option, you may qualify for a 100% subsidy, subject to the applicable limits. Please contact your HR Office to confirm the subsidy receivable by you, or to ensure its tax efficiency, where applicable. Please note that the employer subsidy values are applicable from 1 March 2011. The employer contribution is calculated as 75% of the total contribution payable, subject to the applicable limits. The total contribution is based on the family size and income band information you provided in Step 2 above. The following are deemed as child dependants:Ī principal member's natural or legally adopted child who is under the age of 21.Ī child as described above, but of any age, who is mentally or physically handicapped.Ī child as described above, but who is between the ages of 21 and 27 and registered as a full time student at a registered tertiary institution. long run, it works better.Īnd please, try not to back cross tier trade.The following are deemed as adult dependants:Ī child over the age of 21 who is not a full time student, financially and otherwise dependant on the principal member Īn immediate family member for whom the principal member is liable for family care and support. use what you have and build for what you need.īe ready to change that. don't even, even up according to inventory. and if needs be, first a dust, and then a steel will go.Ī set up like this would have crippled me in dwarves.ĭon't "even up" according to some formula. I will probably be demolishing the extra silk, replacing it with a second gems. I now have 3 steel, 3 scrolls, 2 dust, 1 plank for elven tree gum ( I had two), 2 silk (for velvet). look at your situation, and build accordingly. I do really think, after 4 years of playing. and hope for the best, instead of being able to buy. And newbies looking for small amounts of tier I either pay dear, or get seriously frustrated, because they constantly have to post small and often. At 30 years old, a half-elf might appear to be in their early to mid-20s in human. They may age more slowly than humans but faster than full-blooded elves. How old is a half-elf Half-elves have a mix of human and elf ancestry, so their aging can vary. but of course, I am then undercutting those with crystal as boosted. Typically, elves are considered adults around 100 years old in their own kind’s reckoning. I could seriously discount the crystal for planks/ marble or even my own boosted. I've been vocal on other threads about back cross tier trading. but sometimes I have such a surplus of crystal that I either have to sit on it for weeks. sounds great right? I can anticipate and always sell my scrolls. steel, scrolls and dust - in an area (Hood and FS) where no one needs steel or dust, but scrolls are always in short supply. don't aim for an even spread across Tier's or even a rebalancing of goods - when you get seriously high on one and very low on another. ![]() You will however need to take into account variables like your FS and you hood/ trader and your boosted - and their level.Īnd whether you fight or cater, and to what degree. by halflings, you'll need more Tier III but you can substantially lower the amount of Tier I manufactories. Use the wiki to see how many goods each level of manufactory produces and calculate how many you'll need to achieve a balance accordinging. Whereas with 6 : 5 : 4, the same production run would yield 12,000 T1, ~11,500 T2 and ~11,100 T3 - far closer to a balance. This too much T3 and not enough T1 and T2 and so the market fills up with cross-tier trades, much to everyone's annoyance! So with a 5 : 5 : 5 ratio and saying a person makes 10,000 T1 every production run, then they'll make ~11,500 T2 and ~13,900 T3. Such ratios means these people are producing goods at 100% : 115% : 139%. I see a lot of people, with level 23 manufactories, with a 4 : 4 : 4 or 5 : 5 : 5 ratio of buildings. The T2 and T3 buildings typically take up more space, so produce more goods per building.įor example, at level 23 the closest reasonable way to get to an even ratio is 6 : 5 : 4 (T1 : T2 : T3) which produces goods at a ratio of 100% : 96% : 92.5%. Already good advice here, but I'll just add this: Don't fall into the trap of having the same number of manufactories for each tier of goods - I see a lot of people do this.
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